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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @typedef {object} Phaser.Types.Physics.Matter.MatterBodyRenderConfig * @since 3.22.0 * * @property {boolean} [visible=true] - Should this body be rendered by the Debug Renderer? * @property {number} [opacity=1] - The opacity of the body and all parts within it. * @property {number} [fillColor] - The color value of the fill when rendering this body. * @property {number} [fillOpacity] - The opacity of the fill when rendering this body, a value between 0 and 1. * @property {number} [lineColor] - The color value of the line stroke when rendering this body. * @property {number} [lineOpacity] - The opacity of the line when rendering this body, a value between 0 and 1. * @property {number} [lineThickness] - If rendering lines, the thickness of the line. * @property {object} [sprite] - Controls the offset between the body and the parent Game Object, if it has one. * @property {number} [sprite.xOffset=0] - The horizontal offset between the body and the parent Game Object texture, if it has one. * @property {number} [sprite.yOffset=0] - The vertical offset between the body and the parent Game Object texture, if it has one. */