phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
31 lines (26 loc) • 1.01 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Physics.Matter.Events
*/
module.exports = {
AFTER_ADD: require('./AFTER_ADD_EVENT'),
AFTER_REMOVE: require('./AFTER_REMOVE_EVENT'),
AFTER_UPDATE: require('./AFTER_UPDATE_EVENT'),
BEFORE_ADD: require('./BEFORE_ADD_EVENT'),
BEFORE_REMOVE: require('./BEFORE_REMOVE_EVENT'),
BEFORE_UPDATE: require('./BEFORE_UPDATE_EVENT'),
COLLISION_ACTIVE: require('./COLLISION_ACTIVE_EVENT'),
COLLISION_END: require('./COLLISION_END_EVENT'),
COLLISION_START: require('./COLLISION_START_EVENT'),
DRAG_END: require('./DRAG_END_EVENT'),
DRAG: require('./DRAG_EVENT'),
DRAG_START: require('./DRAG_START_EVENT'),
PAUSE: require('./PAUSE_EVENT'),
RESUME: require('./RESUME_EVENT'),
SLEEP_END: require('./SLEEP_END_EVENT'),
SLEEP_START: require('./SLEEP_START_EVENT')
};