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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Matter Physics Drag Event. * * This event is dispatched by a Matter Physics World instance when a Pointer Constraint * is actively dragging a body. It is emitted each time the pointer moves. * * Listen to it from a Scene using: `this.matter.world.on('drag', listener)`. * * @event Phaser.Physics.Matter.Events#DRAG * @type {string} * @since 3.16.2 * * @param {MatterJS.BodyType} body - The Body that is being dragged. This is a Matter Body, not a Phaser Game Object. * @param {Phaser.Physics.Matter.PointerConstraint} constraint - The Pointer Constraint that is dragging the body. */ module.exports = 'drag';