phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
30 lines (27 loc) • 998 B
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @typedef {object} Phaser.Physics.Matter.Events.BeforeAddEvent
*
* @property {any[]} object - An array of the object(s) to be added. May be a single body, constraint, composite or a mixture of these.
* @property {any} source - The source object of the event.
* @property {string} name - The name of the event.
*/
/**
* The Matter Physics Before Add Event.
*
* This event is dispatched by a Matter Physics World instance at the start of the process when a new Body
* or Constraint is being added to the world.
*
* Listen to it from a Scene using: `this.matter.world.on('beforeadd', listener)`.
*
* @event Phaser.Physics.Matter.Events#BEFORE_ADD
* @type {string}
* @since 3.22.0
*
* @param {Phaser.Physics.Matter.Events.BeforeAddEvent} event - The Add Event object.
*/
module.exports = 'beforeadd';