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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.Physics.Matter.Matter */ var Matter = require('./lib/core/Matter'); Matter.Body = require('./lib/body/Body'); Matter.Composite = require('./lib/body/Composite'); Matter.World = require('./lib/body/World'); Matter.Collision = require('./lib/collision/Collision'); Matter.Detector = require('./lib/collision/Detector'); Matter.Pairs = require('./lib/collision/Pairs'); Matter.Pair = require('./lib/collision/Pair'); Matter.Query = require('./lib/collision/Query'); Matter.Resolver = require('./lib/collision/Resolver'); Matter.Constraint = require('./lib/constraint/Constraint'); Matter.Common = require('./lib/core/Common'); Matter.Engine = require('./lib/core/Engine'); Matter.Events = require('./lib/core/Events'); Matter.Sleeping = require('./lib/core/Sleeping'); Matter.Plugin = require('./lib/core/Plugin'); Matter.Bodies = require('./lib/factory/Bodies'); Matter.Composites = require('./lib/factory/Composites'); Matter.Axes = require('./lib/geometry/Axes'); Matter.Bounds = require('./lib/geometry/Bounds'); Matter.Svg = require('./lib/geometry/Svg'); Matter.Vector = require('./lib/geometry/Vector'); Matter.Vertices = require('./lib/geometry/Vertices'); // aliases Matter.World.add = Matter.Composite.add; Matter.World.remove = Matter.Composite.remove; Matter.World.addComposite = Matter.Composite.addComposite; Matter.World.addBody = Matter.Composite.addBody; Matter.World.addConstraint = Matter.Composite.addConstraint; Matter.World.clear = Matter.Composite.clear; module.exports = Matter;