phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
31 lines (30 loc) • 2.39 kB
JavaScript
/**
* {object} Phaser.Types.Physics.Arcade.PhysicsGroupDefaults
* 3.0.0
*
* {boolean} setCollideWorldBounds - As { Phaser.Physics.Arcade.Body#setCollideWorldBounds}.
* {Phaser.Geom.Rectangle} setBoundsRectangle - As { Phaser.Physics.Arcade.Body#setBoundsRectangle}.
* {number} setAccelerationX - As { Phaser.Physics.Arcade.Body#setAccelerationX}.
* {number} setAccelerationY - As { Phaser.Physics.Arcade.Body#setAccelerationY}.
* {boolean} setAllowDrag - As { Phaser.Physics.Arcade.Body#setAllowDrag}.
* {boolean} setAllowGravity - As { Phaser.Physics.Arcade.Body#setAllowGravity}.
* {boolean} setAllowRotation - As { Phaser.Physics.Arcade.Body#setAllowRotation}.
* {boolean} setDamping - As { Phaser.Physics.Arcade.Body#setDamping}.
* {number} setBounceX - As { Phaser.Physics.Arcade.Body#setBounceX}.
* {number} setBounceY - As { Phaser.Physics.Arcade.Body#setBounceY}.
* {number} setDragX - As { Phaser.Physics.Arcade.Body#setDragX}.
* {number} setDragY - As { Phaser.Physics.Arcade.Body#setDragY}.
* {boolean} setEnable - As { Phaser.Physics.Arcade.Body#setEnable}.
* {number} setGravityX - As { Phaser.Physics.Arcade.Body#setGravityX}.
* {number} setGravityY - As { Phaser.Physics.Arcade.Body#setGravityY}.
* {number} setFrictionX - As { Phaser.Physics.Arcade.Body#setFrictionX}.
* {number} setFrictionY - As { Phaser.Physics.Arcade.Body#setFrictionY}.
* {number} setMaxSpeed - As { Phaser.Physics.Arcade.Body#setMaxSpeed}.
* {number} setVelocityX - As { Phaser.Physics.Arcade.Body#setVelocityX}.
* {number} setVelocityY - As { Phaser.Physics.Arcade.Body#setVelocityY}.
* {number} setAngularVelocity - As { Phaser.Physics.Arcade.Body#setAngularVelocity}.
* {number} setAngularAcceleration - As { Phaser.Physics.Arcade.Body#setAngularAcceleration}.
* {number} setAngularDrag - As { Phaser.Physics.Arcade.Body#setAngularDrag}.
* {number} setMass - As { Phaser.Physics.Arcade.Body#setMass}.
* {boolean} setImmovable - As { Phaser.Physics.Arcade.Body#setImmovable}.
*/