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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @typedef {object} Phaser.Types.Physics.Arcade.PhysicsGroupDefaults * @since 3.0.0 * * @property {boolean} setCollideWorldBounds - As {@link Phaser.Physics.Arcade.Body#setCollideWorldBounds}. * @property {Phaser.Geom.Rectangle} setBoundsRectangle - As {@link Phaser.Physics.Arcade.Body#setBoundsRectangle}. * @property {number} setAccelerationX - As {@link Phaser.Physics.Arcade.Body#setAccelerationX}. * @property {number} setAccelerationY - As {@link Phaser.Physics.Arcade.Body#setAccelerationY}. * @property {boolean} setAllowDrag - As {@link Phaser.Physics.Arcade.Body#setAllowDrag}. * @property {boolean} setAllowGravity - As {@link Phaser.Physics.Arcade.Body#setAllowGravity}. * @property {boolean} setAllowRotation - As {@link Phaser.Physics.Arcade.Body#setAllowRotation}. * @property {boolean} setDamping - As {@link Phaser.Physics.Arcade.Body#setDamping}. * @property {number} setBounceX - As {@link Phaser.Physics.Arcade.Body#setBounceX}. * @property {number} setBounceY - As {@link Phaser.Physics.Arcade.Body#setBounceY}. * @property {number} setDragX - As {@link Phaser.Physics.Arcade.Body#setDragX}. * @property {number} setDragY - As {@link Phaser.Physics.Arcade.Body#setDragY}. * @property {boolean} setEnable - As {@link Phaser.Physics.Arcade.Body#setEnable}. * @property {number} setGravityX - As {@link Phaser.Physics.Arcade.Body#setGravityX}. * @property {number} setGravityY - As {@link Phaser.Physics.Arcade.Body#setGravityY}. * @property {number} setFrictionX - As {@link Phaser.Physics.Arcade.Body#setFrictionX}. * @property {number} setFrictionY - As {@link Phaser.Physics.Arcade.Body#setFrictionY}. * @property {number} setMaxSpeed - As {@link Phaser.Physics.Arcade.Body#setMaxSpeed}. * @property {number} setVelocityX - As {@link Phaser.Physics.Arcade.Body#setVelocityX}. * @property {number} setVelocityY - As {@link Phaser.Physics.Arcade.Body#setVelocityY}. * @property {number} setAngularVelocity - As {@link Phaser.Physics.Arcade.Body#setAngularVelocity}. * @property {number} setAngularAcceleration - As {@link Phaser.Physics.Arcade.Body#setAngularAcceleration}. * @property {number} setAngularDrag - As {@link Phaser.Physics.Arcade.Body#setAngularDrag}. * @property {number} setMass - As {@link Phaser.Physics.Arcade.Body#setMass}. * @property {boolean} setImmovable - As {@link Phaser.Physics.Arcade.Body#setImmovable}. */