phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* {object} Phaser.Types.Physics.Arcade.ArcadeWorldConfig
* 3.0.0
*
* {number} [fps=60] - Sets { Phaser.Physics.Arcade.World#fps}.
* {boolean} [fixedStep=true] - Sets { Phaser.Physics.Arcade.World#fixedStep}.
* {number} [timeScale=1] - Sets { Phaser.Physics.Arcade.World#timeScale}.
* {Phaser.Types.Math.Vector2Like} [gravity] - Sets { Phaser.Physics.Arcade.World#gravity}.
* {number} [x=0] - Sets { Phaser.Physics.Arcade.World#bounds bounds.x}.
* {number} [y=0] - Sets { Phaser.Physics.Arcade.World#bounds bounds.y}.
* {number} [width=0] - Sets { Phaser.Physics.Arcade.World#bounds bounds.width}.
* {number} [height=0] - Sets { Phaser.Physics.Arcade.World#bounds bounds.height}.
* {Phaser.Types.Physics.Arcade.CheckCollisionObject} [checkCollision] - Sets { Phaser.Physics.Arcade.World#checkCollision}.
* {number} [overlapBias=4] - Sets { Phaser.Physics.Arcade.World#OVERLAP_BIAS}.
* {number} [tileBias=16] - Sets { Phaser.Physics.Arcade.World#TILE_BIAS}.
* {boolean} [forceX=false] - Sets { Phaser.Physics.Arcade.World#forceX}.
* {boolean} [isPaused=false] - Sets { Phaser.Physics.Arcade.World#isPaused}.
* {boolean} [debug=false] - Sets { Phaser.Physics.Arcade.World#debug}.
* {boolean} [debugShowBody=true] - Sets { Phaser.Physics.Arcade.World#defaults debugShowBody}.
* {boolean} [debugShowStaticBody=true] - Sets { Phaser.Physics.Arcade.World#defaults debugShowStaticBody}.
* {boolean} [debugShowVelocity=true] - Sets { Phaser.Physics.Arcade.World#defaults debugShowStaticBody}.
* {number} [debugBodyColor=0xff00ff] - Sets { Phaser.Physics.Arcade.World#defaults bodyDebugColor}.
* {number} [debugStaticBodyColor=0x0000ff] - Sets { Phaser.Physics.Arcade.World#defaults staticBodyDebugColor}.
* {number} [debugVelocityColor=0x00ff00] - Sets { Phaser.Physics.Arcade.World#defaults velocityDebugColor}.
* {number} [maxEntries=16] - Sets { Phaser.Physics.Arcade.World#maxEntries}.
* {boolean} [useTree=true] - Sets { Phaser.Physics.Arcade.World#useTree}.
* {boolean} [customUpdate=false] - If enabled, you need to call `World.update` yourself.
*/