phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
43 lines (38 loc) • 967 B
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Internal function to process the separation of a physics body from a tile.
*
* @function Phaser.Physics.Arcade.Tilemap.ProcessTileSeparationY
* @since 3.0.0
*
* @param {Phaser.Physics.Arcade.Body} body - The Body object to separate.
* @param {number} y - The y separation amount.
*/
var ProcessTileSeparationY = function (body, y)
{
if (y < 0)
{
body.blocked.none = false;
body.blocked.up = true;
}
else if (y > 0)
{
body.blocked.none = false;
body.blocked.down = true;
}
body.position.y -= y;
body.updateCenter();
if (body.bounce.y === 0)
{
body.velocity.y = 0;
}
else
{
body.velocity.y = -body.velocity.y * body.bounce.y;
}
};
module.exports = ProcessTileSeparationY;