UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

43 lines (38 loc) 967 B
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Internal function to process the separation of a physics body from a tile. * * @function Phaser.Physics.Arcade.Tilemap.ProcessTileSeparationY * @since 3.0.0 * * @param {Phaser.Physics.Arcade.Body} body - The Body object to separate. * @param {number} y - The y separation amount. */ var ProcessTileSeparationY = function (body, y) { if (y < 0) { body.blocked.none = false; body.blocked.up = true; } else if (y > 0) { body.blocked.none = false; body.blocked.down = true; } body.position.y -= y; body.updateCenter(); if (body.bounce.y === 0) { body.velocity.y = 0; } else { body.velocity.y = -body.velocity.y * body.bounce.y; } }; module.exports = ProcessTileSeparationY;