phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
41 lines (33 loc) • 1.12 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var CONST = require('./const');
var Extend = require('../../utils/object/Extend');
/**
* @namespace Phaser.Physics.Arcade
*/
var Arcade = {
ArcadePhysics: require('./ArcadePhysics'),
Body: require('./Body'),
Collider: require('./Collider'),
Components: require('./components'),
Events: require('./events'),
Factory: require('./Factory'),
GetCollidesWith: require('./GetCollidesWith'),
GetOverlapX: require('./GetOverlapX'),
GetOverlapY: require('./GetOverlapY'),
SeparateX: require('./SeparateX'),
SeparateY: require('./SeparateY'),
Group: require('./PhysicsGroup'),
Image: require('./ArcadeImage'),
Sprite: require('./ArcadeSprite'),
StaticBody: require('./StaticBody'),
StaticGroup: require('./StaticPhysicsGroup'),
Tilemap: require('./tilemap/'),
World: require('./World')
};
// Merge in the consts
Arcade = Extend(false, Arcade, CONST);
module.exports = Arcade;