phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Arcade Physics Tile Collide Event.
*
* This event is dispatched by an Arcade Physics World instance if a body collides with a Tile _and_
* has its [onCollide]{@link Phaser.Physics.Arcade.Body#onCollide} property set to `true`.
*
* It provides an alternative means to handling collide events rather than using the callback approach.
*
* Listen to it from a Scene using: `this.physics.world.on('tilecollide', listener)`.
*
* Please note that 'collide' and 'overlap' are two different things in Arcade Physics.
*
* @event Phaser.Physics.Arcade.Events#TILE_COLLIDE
* @type {string}
* @since 3.16.1
*
* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object involved in the collision. This is the parent of `body`.
* @param {Phaser.Tilemaps.Tile} tile - The tile the body collided with.
* @param {Phaser.Physics.Arcade.Body} body - The Arcade Physics Body of the Game Object involved in the collision.
*/
module.exports = 'tilecollide';