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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Arcade Physics World Overlap Event. * * This event is dispatched by an Arcade Physics World instance if two bodies overlap _and_ at least * one of them has their [onOverlap]{@link Phaser.Physics.Arcade.Body#onOverlap} property set to `true`. * * It provides an alternative means to handling overlap events rather than using the callback approach. * * Listen to it from a Scene using: `this.physics.world.on('overlap', listener)`. * * Please note that 'collide' and 'overlap' are two different things in Arcade Physics. * * @event Phaser.Physics.Arcade.Events#OVERLAP * @type {string} * @since 3.0.0 * * @param {Phaser.GameObjects.GameObject} gameObject1 - The first Game Object involved in the overlap. This is the parent of `body1`. * @param {Phaser.GameObjects.GameObject} gameObject2 - The second Game Object involved in the overlap. This is the parent of `body2`. * @param {Phaser.Physics.Arcade.Body|Phaser.Physics.Arcade.StaticBody} body1 - The first Physics Body involved in the overlap. * @param {Phaser.Physics.Arcade.Body|Phaser.Physics.Arcade.StaticBody} body2 - The second Physics Body involved in the overlap. */ module.exports = 'overlap';