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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Provides methods for modifying the velocity of an Arcade Physics body. * * Should be applied as a mixin and not used directly. * * @namespace Phaser.Physics.Arcade.Components.Velocity * @since 3.0.0 */ var Velocity = { /** * Sets the velocity of the Body. * * @method Phaser.Physics.Arcade.Components.Velocity#setVelocity * @since 3.0.0 * * @param {number} x - The horizontal velocity of the body, in pixels per second. Positive values move the body to the right, while negative values move it to the left. * @param {number} [y=x] - The vertical velocity of the body, in pixels per second. Positive values move the body down, while negative values move it up. * * @return {this} This Game Object. */ setVelocity: function (x, y) { this.body.setVelocity(x, y); return this; }, /** * Sets the horizontal component of the body's velocity. * * Positive values move the body to the right, while negative values move it to the left. * * @method Phaser.Physics.Arcade.Components.Velocity#setVelocityX * @since 3.0.0 * * @param {number} x - The new horizontal velocity, in pixels per second. * * @return {this} This Game Object. */ setVelocityX: function (x) { this.body.setVelocityX(x); return this; }, /** * Sets the vertical component of the body's velocity. * * Positive values move the body down, while negative values move it up. * * @method Phaser.Physics.Arcade.Components.Velocity#setVelocityY * @since 3.0.0 * * @param {number} y - The new vertical velocity, in pixels per second. * * @return {this} This Game Object. */ setVelocityY: function (y) { this.body.setVelocityY(y); return this; }, /** * Sets the maximum velocity of the body. * * @method Phaser.Physics.Arcade.Components.Velocity#setMaxVelocity * @since 3.0.0 * * @param {number} x - The new maximum horizontal velocity, in pixels per second. * @param {number} [y=x] - The new maximum vertical velocity, in pixels per second. * * @return {this} This Game Object. */ setMaxVelocity: function (x, y) { this.body.maxVelocity.set(x, y); return this; } }; module.exports = Velocity;