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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Provides methods for setting the size of an Arcade Physics Game Object. * Should be applied as a mixin and not used directly. * * @namespace Phaser.Physics.Arcade.Components.Size * @since 3.0.0 */ var Size = { /** * Sets the body offset. This allows you to adjust the difference between the center of the body * and the x and y coordinates of the parent Game Object. * * @method Phaser.Physics.Arcade.Components.Size#setOffset * @since 3.0.0 * * @param {number} x - The amount to offset the body from the parent Game Object along the x-axis. * @param {number} [y=x] - The amount to offset the body from the parent Game Object along the y-axis. Defaults to the value given for the x-axis. * * @return {this} This Game Object. */ setOffset: function (x, y) { this.body.setOffset(x, y); return this; }, /** * **DEPRECATED**: Please use `setBodySize` instead. * * Sets the size of this physics body. Setting the size does not adjust the dimensions of the parent Game Object. * * @method Phaser.Physics.Arcade.Components.Size#setSize * @since 3.0.0 * @deprecated * * @param {number} width - The new width of the physics body, in pixels. * @param {number} height - The new height of the physics body, in pixels. * @param {boolean} [center=true] - Should the body be re-positioned so its center aligns with the parent Game Object? * * @return {this} This Game Object. */ setSize: function (width, height, center) { this.body.setSize(width, height, center); return this; }, /** * Sets the size of this physics body. Setting the size does not adjust the dimensions of the parent Game Object. * * @method Phaser.Physics.Arcade.Components.Size#setBodySize * @since 3.24.0 * * @param {number} width - The new width of the physics body, in pixels. * @param {number} height - The new height of the physics body, in pixels. * @param {boolean} [center=true] - Should the body be re-positioned so its center aligns with the parent Game Object? * * @return {this} This Game Object. */ setBodySize: function (width, height, center) { this.body.setSize(width, height, center); return this; }, /** * Sets this physics body to use a circle for collision instead of a rectangle. * * @method Phaser.Physics.Arcade.Components.Size#setCircle * @since 3.0.0 * * @param {number} radius - The radius of the physics body, in pixels. * @param {number} [offsetX] - The amount to offset the body from the parent Game Object along the x-axis. * @param {number} [offsetY] - The amount to offset the body from the parent Game Object along the y-axis. * * @return {this} This Game Object. */ setCircle: function (radius, offsetX, offsetY) { this.body.setCircle(radius, offsetX, offsetY); return this; } }; module.exports = Size;