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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Methods for setting the friction of an Arcade Physics Body. * * In Arcade Physics, friction is a special case of motion transfer from an "immovable" body to a riding body. * * @namespace Phaser.Physics.Arcade.Components.Friction * @since 3.0.0 * * @see Phaser.Physics.Arcade.Body#friction */ var Friction = { /** * Sets the friction of this game object's physics body. * In Arcade Physics, friction is a special case of motion transfer from an "immovable" body to a riding body. * * @method Phaser.Physics.Arcade.Components.Friction#setFriction * @since 3.0.0 * * @param {number} x - The amount of horizontal friction to apply, [0, 1]. * @param {number} [y=x] - The amount of vertical friction to apply, [0, 1]. * * @return {this} This Game Object. * * @see Phaser.Physics.Arcade.Body#friction */ setFriction: function (x, y) { this.body.friction.set(x, y); return this; }, /** * Sets the horizontal friction of this game object's physics body. * This can move a riding body horizontally when it collides with this one on the vertical axis. * * @method Phaser.Physics.Arcade.Components.Friction#setFrictionX * @since 3.0.0 * * @param {number} x - The amount of friction to apply, [0, 1]. * * @return {this} This Game Object. * * @see Phaser.Physics.Arcade.Body#friction */ setFrictionX: function (x) { this.body.friction.x = x; return this; }, /** * Sets the vertical friction of this game object's physics body. * This can move a riding body vertically when it collides with this one on the horizontal axis. * * @method Phaser.Physics.Arcade.Components.Friction#setFrictionY * @since 3.0.0 * * @param {number} y - The amount of friction to apply, [0, 1]. * * @return {this} This Game Object. * * @see Phaser.Physics.Arcade.Body#friction */ setFrictionY: function (y) { this.body.friction.y = y; return this; } }; module.exports = Friction;