phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods used for setting the acceleration properties of an Arcade Physics Body.
*
* @namespace Phaser.Physics.Arcade.Components.Acceleration
* @since 3.0.0
*/
var Acceleration = {
/**
* Sets the body's horizontal and vertical acceleration. If the vertical acceleration value is not provided, the vertical acceleration is set to the same value as the horizontal acceleration.
*
* @method Phaser.Physics.Arcade.Components.Acceleration#setAcceleration
* @since 3.0.0
*
* @param {number} x - The horizontal acceleration
* @param {number} [y=x] - The vertical acceleration
*
* @return {this} This Game Object.
*/
setAcceleration: function (x, y)
{
this.body.acceleration.set(x, y);
return this;
},
/**
* Sets the body's horizontal acceleration.
*
* @method Phaser.Physics.Arcade.Components.Acceleration#setAccelerationX
* @since 3.0.0
*
* @param {number} value - The horizontal acceleration
*
* @return {this} This Game Object.
*/
setAccelerationX: function (value)
{
this.body.acceleration.x = value;
return this;
},
/**
* Sets the body's vertical acceleration.
*
* @method Phaser.Physics.Arcade.Components.Acceleration#setAccelerationY
* @since 3.0.0
*
* @param {number} value - The vertical acceleration
*
* @return {this} This Game Object.
*/
setAccelerationY: function (value)
{
this.body.acceleration.y = value;
return this;
}
};
module.exports = Acceleration;