UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

42 lines (36 loc) 1.04 kB
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Either sets or creates the Arcade Body Collision object. * * Mostly only used internally. * * @function Phaser.Physics.Arcade.SetCollisionObject * @since 3.70.0 * * @param {boolean} noneFlip - Is `none` true or false? * @param {Phaser.Types.Physics.Arcade.ArcadeBodyCollision} [data] - The collision data object to populate, or create if not given. * * @return {Phaser.Types.Physics.Arcade.ArcadeBodyCollision} The collision data. */ var SetCollisionObject = function (noneFlip, data) { if (data === undefined) { data = {}; } data.none = noneFlip; data.up = false; data.down = false; data.left = false; data.right = false; if (!noneFlip) { data.up = true; data.down = true; data.left = true; data.right = true; } return data; }; module.exports = SetCollisionObject;