UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

13 lines (12 loc) 1.07 kB
/** * @typedef {object} Phaser.Types.Loader.FileTypes.BitmapFontFileConfig * * @property {string} key - The key of the file. Must be unique within both the Loader and the Texture Manager. * @property {string} [textureURL] - The absolute or relative URL to load the texture image file from. * @property {string} [textureExtension='png'] - The default file extension to use for the image texture if no url is provided. * @property {Phaser.Types.Loader.XHRSettingsObject} [textureXhrSettings] - Extra XHR Settings specifically for the texture image file. * @property {string} [normalMap] - The filename of an associated normal map. It uses the same path and url to load as the texture image. * @property {string} [fontDataURL] - The absolute or relative URL to load the font data xml file from. * @property {string} [fontDataExtension='xml'] - The default file extension to use for the font data xml if no url is provided. * @property {Phaser.Types.Loader.XHRSettingsObject} [fontDataXhrSettings] - Extra XHR Settings specifically for the font data xml file. */