phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
323 lines (271 loc) • 12.8 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../../utils/Class');
var FileTypesManager = require('../FileTypesManager');
var GetFastValue = require('../../utils/object/GetFastValue');
var ImageFile = require('./ImageFile');
var IsPlainObject = require('../../utils/object/IsPlainObject');
var JSONFile = require('./JSONFile');
var MultiFile = require('../MultiFile');
/**
* @classdesc
* A single Multi Texture Atlas File suitable for loading by the Loader.
*
* These are created when you use the Phaser.Loader.LoaderPlugin#multiatlas method and are not typically created directly.
*
* For documentation about what all the arguments and configuration options mean please see Phaser.Loader.LoaderPlugin#multiatlas.
*
* @class MultiAtlasFile
* @extends Phaser.Loader.MultiFile
* @memberof Phaser.Loader.FileTypes
* @constructor
* @since 3.7.0
*
* @param {Phaser.Loader.LoaderPlugin} loader - A reference to the Loader that is responsible for this file.
* @param {(string|Phaser.Types.Loader.FileTypes.MultiAtlasFileConfig)} key - The key of the file. Must be unique within both the Loader and the Texture Manager. Or a config object.
* @param {string} [atlasURL] - The absolute or relative URL to load the multi atlas json file from.
* @param {string} [path] - Optional path to use when loading the textures defined in the atlas data.
* @param {string} [baseURL] - Optional Base URL to use when loading the textures defined in the atlas data.
* @param {Phaser.Types.Loader.XHRSettingsObject} [atlasXhrSettings] - Extra XHR Settings specifically for the atlas json file.
* @param {Phaser.Types.Loader.XHRSettingsObject} [textureXhrSettings] - Extra XHR Settings specifically for the texture files.
*/
var MultiAtlasFile = new Class({
Extends: MultiFile,
initialize:
function MultiAtlasFile (loader, key, atlasURL, path, baseURL, atlasXhrSettings, textureXhrSettings)
{
if (IsPlainObject(key))
{
var config = key;
key = GetFastValue(config, 'key');
if (GetFastValue(config, 'url', false))
{
atlasURL = GetFastValue(config, 'url');
}
else
{
atlasURL = GetFastValue(config, 'atlasURL');
}
atlasXhrSettings = GetFastValue(config, 'xhrSettings');
path = GetFastValue(config, 'path');
baseURL = GetFastValue(config, 'baseURL');
textureXhrSettings = GetFastValue(config, 'textureXhrSettings');
}
var data = new JSONFile(loader, key, atlasURL, atlasXhrSettings);
MultiFile.call(this, loader, 'multiatlas', key, [ data ]);
this.config.path = path;
this.config.baseURL = baseURL;
this.config.textureXhrSettings = textureXhrSettings;
},
/**
* Called by each File when it finishes loading.
*
* @method Phaser.Loader.FileTypes.MultiAtlasFile#onFileComplete
* @since 3.7.0
*
* @param {Phaser.Loader.File} file - The File that has completed processing.
*/
onFileComplete: function (file)
{
var index = this.files.indexOf(file);
if (index !== -1)
{
this.pending--;
if (file.type === 'json' && file.data.hasOwnProperty('textures'))
{
// Inspect the data for the files to now load
var textures = file.data.textures;
var config = this.config;
var loader = this.loader;
var currentBaseURL = loader.baseURL;
var currentPath = loader.path;
var currentPrefix = loader.prefix;
var baseURL = GetFastValue(config, 'baseURL', this.baseURL);
var path = GetFastValue(config, 'path', this.path);
var prefix = GetFastValue(config, 'prefix', this.prefix);
var textureXhrSettings = GetFastValue(config, 'textureXhrSettings');
loader.setBaseURL(baseURL);
loader.setPath(path);
loader.setPrefix(prefix);
for (var i = 0; i < textures.length; i++)
{
// "image": "texture-packer-multi-atlas-0.png",
var textureURL = textures[i].image;
var key = 'MA' + this.multiKeyIndex + '_' + textureURL;
var image = new ImageFile(loader, key, textureURL, textureXhrSettings);
this.addToMultiFile(image);
loader.addFile(image);
// "normalMap": "texture-packer-multi-atlas-0_n.png",
if (textures[i].normalMap)
{
var normalMap = new ImageFile(loader, key, textures[i].normalMap, textureXhrSettings);
normalMap.type = 'normalMap';
image.setLink(normalMap);
this.addToMultiFile(normalMap);
loader.addFile(normalMap);
}
}
// Reset the loader settings
loader.setBaseURL(currentBaseURL);
loader.setPath(currentPath);
loader.setPrefix(currentPrefix);
}
}
},
/**
* Adds this file to its target cache upon successful loading and processing.
*
* @method Phaser.Loader.FileTypes.MultiAtlasFile#addToCache
* @since 3.7.0
*/
addToCache: function ()
{
if (this.isReadyToProcess())
{
var fileJSON = this.files[0];
var data = [];
var images = [];
var normalMaps = [];
for (var i = 1; i < this.files.length; i++)
{
var file = this.files[i];
if (file.type === 'normalMap')
{
continue;
}
var pos = file.key.indexOf('_');
var key = file.key.substr(pos + 1);
var image = file.data;
// Now we need to find out which json entry this mapped to
for (var t = 0; t < fileJSON.data.textures.length; t++)
{
var item = fileJSON.data.textures[t];
if (item.image === key)
{
images.push(image);
data.push(item);
if (file.linkFile)
{
normalMaps.push(file.linkFile.data);
}
break;
}
}
}
if (normalMaps.length === 0)
{
normalMaps = undefined;
}
this.loader.textureManager.addAtlasJSONArray(this.key, images, data, normalMaps);
this.complete = true;
}
}
});
/**
* Adds a Multi Texture Atlas, or array of multi atlases, to the current load queue.
*
* You can call this method from within your Scene's `preload`, along with any other files you wish to load:
*
* ```javascript
* function preload ()
* {
* this.load.multiatlas('level1', 'images/Level1.json');
* }
* ```
*
* The file is **not** loaded right away. It is added to a queue ready to be loaded either when the loader starts,
* or if it's already running, when the next free load slot becomes available. This happens automatically if you
* are calling this from within the Scene's `preload` method, or a related callback. Because the file is queued
* it means you cannot use the file immediately after calling this method, but must wait for the file to complete.
* The typical flow for a Phaser Scene is that you load assets in the Scene's `preload` method and then when the
* Scene's `create` method is called you are guaranteed that all of those assets are ready for use and have been
* loaded.
*
* If you call this from outside of `preload` then you are responsible for starting the Loader afterwards and monitoring
* its events to know when it's safe to use the asset. Please see the Phaser.Loader.LoaderPlugin class for more details.
*
* Phaser expects the atlas data to be provided in a JSON file as exported from the application Texture Packer,
* version 4.6.3 or above, where you have made sure to use the Phaser 3 Export option.
*
* The way it works internally is that you provide a URL to the JSON file. Phaser then loads this JSON, parses it and
* extracts which texture files it also needs to load to complete the process. If the JSON also defines normal maps,
* Phaser will load those as well.
*
* The key must be a unique String. It is used to add the file to the global Texture Manager upon a successful load.
* The key should be unique both in terms of files being loaded and files already present in the Texture Manager.
* Loading a file using a key that is already taken will result in a warning. If you wish to replace an existing file
* then remove it from the Texture Manager first, before loading a new one.
*
* Instead of passing arguments you can pass a configuration object, such as:
*
* ```javascript
* this.load.multiatlas({
* key: 'level1',
* atlasURL: 'images/Level1.json'
* });
* ```
*
* See the documentation for `Phaser.Types.Loader.FileTypes.MultiAtlasFileConfig` for more details.
*
* Instead of passing a URL for the atlas JSON data you can also pass in a well formed JSON object instead.
*
* Once the atlas has finished loading you can use frames from it as textures for a Game Object by referencing its key:
*
* ```javascript
* this.load.multiatlas('level1', 'images/Level1.json');
* // and later in your game ...
* this.add.image(x, y, 'level1', 'background');
* ```
*
* To get a list of all available frames within an atlas please consult your Texture Atlas software.
*
* If you have specified a prefix in the loader, via `Loader.setPrefix` then this value will be prepended to this files
* key. For example, if the prefix was `MENU.` and the key was `Background` the final key will be `MENU.Background` and
* this is what you would use to retrieve the image from the Texture Manager.
*
* The URL can be relative or absolute. If the URL is relative the `Loader.baseURL` and `Loader.path` values will be prepended to it.
*
* If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "alien"
* and no URL is given then the Loader will set the URL to be "alien.png". It will always add `.png` as the extension, although
* this can be overridden if using an object instead of method arguments. If you do not desire this action then provide a URL.
*
* Note: The ability to load this type of file will only be available if the Multi Atlas File type has been built into Phaser.
* It is available in the default build but can be excluded from custom builds.
*
* @method Phaser.Loader.LoaderPlugin#multiatlas
* @fires Phaser.Loader.Events#ADD
* @since 3.7.0
*
* @param {(string|Phaser.Types.Loader.FileTypes.MultiAtlasFileConfig|Phaser.Types.Loader.FileTypes.MultiAtlasFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
* @param {string} [atlasURL] - The absolute or relative URL to load the texture atlas json data file from. If undefined or `null` it will be set to `<key>.json`, i.e. if `key` was "alien" then the URL will be "alien.json".
* @param {string} [path] - Optional path to use when loading the textures defined in the atlas data.
* @param {string} [baseURL] - Optional Base URL to use when loading the textures defined in the atlas data.
* @param {Phaser.Types.Loader.XHRSettingsObject} [atlasXhrSettings] - An XHR Settings configuration object for the atlas json file. Used in replacement of the Loaders default XHR Settings.
*
* @return {this} The Loader instance.
*/
FileTypesManager.register('multiatlas', function (key, atlasURL, path, baseURL, atlasXhrSettings)
{
var multifile;
// Supports an Object file definition in the key argument
// Or an array of objects in the key argument
// Or a single entry where all arguments have been defined
if (Array.isArray(key))
{
for (var i = 0; i < key.length; i++)
{
multifile = new MultiAtlasFile(this, key[i]);
this.addFile(multifile.files);
}
}
else
{
multifile = new MultiAtlasFile(this, key, atlasURL, path, baseURL, atlasXhrSettings);
this.addFile(multifile.files);
}
return this;
});
module.exports = MultiAtlasFile;