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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Class = require('../../utils/Class'); var FileTypesManager = require('../FileTypesManager'); var GetFastValue = require('../../utils/object/GetFastValue'); var ImageFile = require('./ImageFile'); var IsPlainObject = require('../../utils/object/IsPlainObject'); var JSONFile = require('./JSONFile'); var MultiFile = require('../MultiFile'); /** * @classdesc * A single Multi Texture Atlas File suitable for loading by the Loader. * * These are created when you use the Phaser.Loader.LoaderPlugin#multiatlas method and are not typically created directly. * * For documentation about what all the arguments and configuration options mean please see Phaser.Loader.LoaderPlugin#multiatlas. * * @class MultiAtlasFile * @extends Phaser.Loader.MultiFile * @memberof Phaser.Loader.FileTypes * @constructor * @since 3.7.0 * * @param {Phaser.Loader.LoaderPlugin} loader - A reference to the Loader that is responsible for this file. * @param {(string|Phaser.Types.Loader.FileTypes.MultiAtlasFileConfig)} key - The key of the file. Must be unique within both the Loader and the Texture Manager. Or a config object. * @param {string} [atlasURL] - The absolute or relative URL to load the multi atlas json file from. * @param {string} [path] - Optional path to use when loading the textures defined in the atlas data. * @param {string} [baseURL] - Optional Base URL to use when loading the textures defined in the atlas data. * @param {Phaser.Types.Loader.XHRSettingsObject} [atlasXhrSettings] - Extra XHR Settings specifically for the atlas json file. * @param {Phaser.Types.Loader.XHRSettingsObject} [textureXhrSettings] - Extra XHR Settings specifically for the texture files. */ var MultiAtlasFile = new Class({ Extends: MultiFile, initialize: function MultiAtlasFile (loader, key, atlasURL, path, baseURL, atlasXhrSettings, textureXhrSettings) { if (IsPlainObject(key)) { var config = key; key = GetFastValue(config, 'key'); if (GetFastValue(config, 'url', false)) { atlasURL = GetFastValue(config, 'url'); } else { atlasURL = GetFastValue(config, 'atlasURL'); } atlasXhrSettings = GetFastValue(config, 'xhrSettings'); path = GetFastValue(config, 'path'); baseURL = GetFastValue(config, 'baseURL'); textureXhrSettings = GetFastValue(config, 'textureXhrSettings'); } var data = new JSONFile(loader, key, atlasURL, atlasXhrSettings); MultiFile.call(this, loader, 'multiatlas', key, [ data ]); this.config.path = path; this.config.baseURL = baseURL; this.config.textureXhrSettings = textureXhrSettings; }, /** * Called by each File when it finishes loading. * * @method Phaser.Loader.FileTypes.MultiAtlasFile#onFileComplete * @since 3.7.0 * * @param {Phaser.Loader.File} file - The File that has completed processing. */ onFileComplete: function (file) { var index = this.files.indexOf(file); if (index !== -1) { this.pending--; if (file.type === 'json' && file.data.hasOwnProperty('textures')) { // Inspect the data for the files to now load var textures = file.data.textures; var config = this.config; var loader = this.loader; var currentBaseURL = loader.baseURL; var currentPath = loader.path; var currentPrefix = loader.prefix; var baseURL = GetFastValue(config, 'baseURL', this.baseURL); var path = GetFastValue(config, 'path', this.path); var prefix = GetFastValue(config, 'prefix', this.prefix); var textureXhrSettings = GetFastValue(config, 'textureXhrSettings'); loader.setBaseURL(baseURL); loader.setPath(path); loader.setPrefix(prefix); for (var i = 0; i < textures.length; i++) { // "image": "texture-packer-multi-atlas-0.png", var textureURL = textures[i].image; var key = 'MA' + this.multiKeyIndex + '_' + textureURL; var image = new ImageFile(loader, key, textureURL, textureXhrSettings); this.addToMultiFile(image); loader.addFile(image); // "normalMap": "texture-packer-multi-atlas-0_n.png", if (textures[i].normalMap) { var normalMap = new ImageFile(loader, key, textures[i].normalMap, textureXhrSettings); normalMap.type = 'normalMap'; image.setLink(normalMap); this.addToMultiFile(normalMap); loader.addFile(normalMap); } } // Reset the loader settings loader.setBaseURL(currentBaseURL); loader.setPath(currentPath); loader.setPrefix(currentPrefix); } } }, /** * Adds this file to its target cache upon successful loading and processing. * * @method Phaser.Loader.FileTypes.MultiAtlasFile#addToCache * @since 3.7.0 */ addToCache: function () { if (this.isReadyToProcess()) { var fileJSON = this.files[0]; var data = []; var images = []; var normalMaps = []; for (var i = 1; i < this.files.length; i++) { var file = this.files[i]; if (file.type === 'normalMap') { continue; } var pos = file.key.indexOf('_'); var key = file.key.substr(pos + 1); var image = file.data; // Now we need to find out which json entry this mapped to for (var t = 0; t < fileJSON.data.textures.length; t++) { var item = fileJSON.data.textures[t]; if (item.image === key) { images.push(image); data.push(item); if (file.linkFile) { normalMaps.push(file.linkFile.data); } break; } } } if (normalMaps.length === 0) { normalMaps = undefined; } this.loader.textureManager.addAtlasJSONArray(this.key, images, data, normalMaps); this.complete = true; } } }); /** * Adds a Multi Texture Atlas, or array of multi atlases, to the current load queue. * * You can call this method from within your Scene's `preload`, along with any other files you wish to load: * * ```javascript * function preload () * { * this.load.multiatlas('level1', 'images/Level1.json'); * } * ``` * * The file is **not** loaded right away. It is added to a queue ready to be loaded either when the loader starts, * or if it's already running, when the next free load slot becomes available. This happens automatically if you * are calling this from within the Scene's `preload` method, or a related callback. Because the file is queued * it means you cannot use the file immediately after calling this method, but must wait for the file to complete. * The typical flow for a Phaser Scene is that you load assets in the Scene's `preload` method and then when the * Scene's `create` method is called you are guaranteed that all of those assets are ready for use and have been * loaded. * * If you call this from outside of `preload` then you are responsible for starting the Loader afterwards and monitoring * its events to know when it's safe to use the asset. Please see the Phaser.Loader.LoaderPlugin class for more details. * * Phaser expects the atlas data to be provided in a JSON file as exported from the application Texture Packer, * version 4.6.3 or above, where you have made sure to use the Phaser 3 Export option. * * The way it works internally is that you provide a URL to the JSON file. Phaser then loads this JSON, parses it and * extracts which texture files it also needs to load to complete the process. If the JSON also defines normal maps, * Phaser will load those as well. * * The key must be a unique String. It is used to add the file to the global Texture Manager upon a successful load. * The key should be unique both in terms of files being loaded and files already present in the Texture Manager. * Loading a file using a key that is already taken will result in a warning. If you wish to replace an existing file * then remove it from the Texture Manager first, before loading a new one. * * Instead of passing arguments you can pass a configuration object, such as: * * ```javascript * this.load.multiatlas({ * key: 'level1', * atlasURL: 'images/Level1.json' * }); * ``` * * See the documentation for `Phaser.Types.Loader.FileTypes.MultiAtlasFileConfig` for more details. * * Instead of passing a URL for the atlas JSON data you can also pass in a well formed JSON object instead. * * Once the atlas has finished loading you can use frames from it as textures for a Game Object by referencing its key: * * ```javascript * this.load.multiatlas('level1', 'images/Level1.json'); * // and later in your game ... * this.add.image(x, y, 'level1', 'background'); * ``` * * To get a list of all available frames within an atlas please consult your Texture Atlas software. * * If you have specified a prefix in the loader, via `Loader.setPrefix` then this value will be prepended to this files * key. For example, if the prefix was `MENU.` and the key was `Background` the final key will be `MENU.Background` and * this is what you would use to retrieve the image from the Texture Manager. * * The URL can be relative or absolute. If the URL is relative the `Loader.baseURL` and `Loader.path` values will be prepended to it. * * If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "alien" * and no URL is given then the Loader will set the URL to be "alien.png". It will always add `.png` as the extension, although * this can be overridden if using an object instead of method arguments. If you do not desire this action then provide a URL. * * Note: The ability to load this type of file will only be available if the Multi Atlas File type has been built into Phaser. * It is available in the default build but can be excluded from custom builds. * * @method Phaser.Loader.LoaderPlugin#multiatlas * @fires Phaser.Loader.Events#ADD * @since 3.7.0 * * @param {(string|Phaser.Types.Loader.FileTypes.MultiAtlasFileConfig|Phaser.Types.Loader.FileTypes.MultiAtlasFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them. * @param {string} [atlasURL] - The absolute or relative URL to load the texture atlas json data file from. If undefined or `null` it will be set to `<key>.json`, i.e. if `key` was "alien" then the URL will be "alien.json". * @param {string} [path] - Optional path to use when loading the textures defined in the atlas data. * @param {string} [baseURL] - Optional Base URL to use when loading the textures defined in the atlas data. * @param {Phaser.Types.Loader.XHRSettingsObject} [atlasXhrSettings] - An XHR Settings configuration object for the atlas json file. Used in replacement of the Loaders default XHR Settings. * * @return {this} The Loader instance. */ FileTypesManager.register('multiatlas', function (key, atlasURL, path, baseURL, atlasXhrSettings) { var multifile; // Supports an Object file definition in the key argument // Or an array of objects in the key argument // Or a single entry where all arguments have been defined if (Array.isArray(key)) { for (var i = 0; i < key.length; i++) { multifile = new MultiAtlasFile(this, key[i]); this.addFile(multifile.files); } } else { multifile = new MultiAtlasFile(this, key, atlasURL, path, baseURL, atlasXhrSettings); this.addFile(multifile.files); } return this; }); module.exports = MultiAtlasFile;