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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Class = require('../../utils/Class'); var CONST = require('../const'); var File = require('../File'); var FileTypesManager = require('../FileTypesManager'); var GetFastValue = require('../../utils/object/GetFastValue'); var GetURL = require('../GetURL'); var IsPlainObject = require('../../utils/object/IsPlainObject'); /** * @classdesc * A single Font File suitable for loading by the Loader. * * These are created when you use the Phaser.Loader.LoaderPlugin#font method and are not typically created directly. * * For documentation about what all the arguments and configuration options mean please see Phaser.Loader.LoaderPlugin#font. * * @class FontFile * @extends Phaser.Loader.File * @memberof Phaser.Loader.FileTypes * @constructor * @since 3.87.0 * * @param {Phaser.Loader.LoaderPlugin} loader - A reference to the Loader that is responsible for this file. * @param {(string|Phaser.Types.Loader.FileTypes.FontFileConfig)} key - The key to use for this file, or a file configuration object. * @param {string} [url] - The absolute or relative URL to load this file from. If undefined or `null` it will be set to `<key>.ttf`, i.e. if `key` was "alien" then the URL will be "alien.ttf". * @param {string} [format='truetype'] - The font type. Should be a string, like 'truetype' or 'opentype'. * @param {object} [descriptors] - An optional object containing font descriptors for the Font Face. See https://developer.mozilla.org/en-US/docs/Web/API/FontFace/FontFace#descriptors for more details. * @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - Extra XHR Settings specifically for this file. */ var FontFile = new Class({ Extends: File, initialize: function FontFile (loader, key, url, format, descriptors, xhrSettings) { var extension = 'ttf'; if (IsPlainObject(key)) { var config = key; key = GetFastValue(config, 'key'); url = GetFastValue(config, 'url'); format = GetFastValue(config, 'format', 'truetype'); descriptors = GetFastValue(config, 'descriptors', null); xhrSettings = GetFastValue(config, 'xhrSettings'); extension = GetFastValue(config, 'extension', extension); } else if (format === undefined) { format = 'truetype'; } var fileConfig = { type: 'font', cache: false, extension: extension, responseType: 'text', key: key, url: url, xhrSettings: xhrSettings }; File.call(this, loader, fileConfig); this.data = { format: format, descriptors: descriptors }; this.state = CONST.FILE_POPULATED; }, /** * Called automatically by Loader.nextFile. * This method controls what extra work this File does with its loaded data. * * @method Phaser.Loader.FileTypes.FontFile#onProcess * @since 3.87.0 */ onProcess: function () { this.state = CONST.FILE_PROCESSING; this.src = GetURL(this, this.loader.baseURL); var font; var key = this.key; var source = 'url(' + this.src + ') format("' + this.data.format + '")'; if (this.data.descriptors) { font = new FontFace(key, source, this.data.descriptors); } else { font = new FontFace(key, source); } var _this = this; font.load().then(function () { document.fonts.add(font); document.body.classList.add("fonts-loaded"); _this.onProcessComplete(); }).catch(function () { console.warn('Font failed to load', source); _this.onProcessComplete(); }); } }); /** * Adds a Font file, or array of Font files, to the current load queue. * * You can call this method from within your Scene's `preload`, along with any other files you wish to load: * * ```javascript * function preload () * { * this.load.font('Nokia', 'assets/nokia.ttf', 'truetype'); * } * ``` * * If the font file is open type, you can specify the format: * * ```javascript * function preload () * { * this.load.font('Nokia', 'assets/nokia.otf', 'opentype'); * } * ``` * * The file is **not** loaded right away. It is added to a queue ready to be loaded either when the loader starts, * or if it's already running, when the next free load slot becomes available. This happens automatically if you * are calling this from within the Scene's `preload` method, or a related callback. Because the file is queued * it means you cannot use the file immediately after calling this method, but must wait for the file to complete. * The typical flow for a Phaser Scene is that you load assets in the Scene's `preload` method and then when the * Scene's `create` method is called you are guaranteed that all of those assets are ready for use and have been * loaded. * * The key must be a unique String and not already in-use by another file in the Loader. * * Instead of passing arguments you can pass a configuration object, such as: * * ```javascript * this.load.font({ * key: 'Nokia', * url: 'assets/nokia.ttf', * format: 'truetype', * descriptors: { style: 'normal', weight: '400' } * }); * ``` * * See the documentation for `Phaser.Types.Loader.FileTypes.FontFileConfig` for more details. * * See the MDN documentation at https://developer.mozilla.org/en-US/docs/Web/API/FontFace/FontFace#descriptors for details about the descriptors. * * When this file is handled by the Loader, it will create a new Font Face DOM element for it and add it to the document. * * You should use the same key given for the font in your Text objects, such as: * * ```javascript * this.add.text(x, y, 'Hello World', { fontFamily: 'Nokia', fontSize: 48 }); * ``` * * See https://developer.mozilla.org/en-US/docs/Web/API/FontFace for more details. * * The URL can be relative or absolute. If the URL is relative the `Loader.baseURL` and `Loader.path` values will be prepended to it. * * If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "alien" * and no URL is given then the Loader will set the URL to be "alien.ttf". It will always add `.ttf` as the extension, although * this can be overridden if using an object instead of method arguments. If you do not desire this action then provide a URL. * * Note: The ability to load this type of file will only be available if the Font File type has been built into Phaser. * It is available in the default build but can be excluded from custom builds. * * @method Phaser.Loader.LoaderPlugin#font * @fires Phaser.Loader.Events#ADD * @since 3.87.0 * * @param {(string|Phaser.Types.Loader.FileTypes.FontFileConfig|Phaser.Types.Loader.FileTypes.FontFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them. * @param {string} [url] - The absolute or relative URL to load this file from. If undefined or `null` it will be set to `<key>.ttf`, i.e. if `key` was "alien" then the URL will be "alien.ttf". * @param {string} [format='truetype'] - The font type. Should be a string, like 'truetype' or 'opentype'. * @param {object} [descriptors] - An optional object containing font descriptors for the Font Face. See https://developer.mozilla.org/en-US/docs/Web/API/FontFace/FontFace#descriptors for more details. * @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - An XHR Settings configuration object. Used in replacement of the Loaders default XHR Settings. * * @return {this} The Loader instance. */ FileTypesManager.register('font', function (key, url, format, descriptors, xhrSettings) { if (Array.isArray(key)) { for (var i = 0; i < key.length; i++) { // If it's an array it has to be an array of Objects, so we get everything out of the 'key' object this.addFile(new FontFile(this, key[i])); } } else { this.addFile(new FontFile(this, key, url, format, descriptors, xhrSettings)); } return this; }); module.exports = FontFile;