phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The File Load Complete Event.
*
* This event is dispatched by the Loader Plugin when any file in the queue finishes loading.
*
* It uses a special dynamic event name constructed from the key and type of the file.
*
* For example, if you have loaded an `image` with a key of `monster`, you can listen for it
* using the following:
*
* ```javascript
* this.load.on('filecomplete-image-monster', function (key, type, data) {
* // Your handler code
* });
* ```
*
* Or, if you have loaded a texture `atlas` with a key of `Level1`:
*
* ```javascript
* this.load.on('filecomplete-atlasjson-Level1', function (key, type, data) {
* // Your handler code
* });
* ```
*
* Or, if you have loaded a sprite sheet with a key of `Explosion` and a prefix of `GAMEOVER`:
*
* ```javascript
* this.load.on('filecomplete-spritesheet-GAMEOVERExplosion', function (key, type, data) {
* // Your handler code
* });
* ```
*
* Make sure you remove your listeners when you have finished, or they will continue to fire if the Scene reloads.
*
* You can also listen for the generic completion of files. See the [FILE_COMPLETE]{@linkcode Phaser.Loader.Events#event:FILE_COMPLETE} event.
*
* @event Phaser.Loader.Events#FILE_KEY_COMPLETE
* @type {string}
* @since 3.0.0
*
* @param {string} key - The key of the file that just loaded and finished processing.
* @param {string} type - The [file type]{@link Phaser.Loader.File#type} of the file that just loaded, i.e. `image`.
* @param {any} [data] - The raw data the file contained. If the file was a multi-file, like an atlas or bitmap font, this parameter will be undefined.
*/
module.exports = 'filecomplete-';