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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Class = require('../utils/Class'); var CONST = require('./const'); var Events = require('./events'); /** * @classdesc * A MultiFile is a special kind of parent that contains two, or more, Files as children and looks after * the loading and processing of them all. It is commonly extended and used as a base class for file types such as AtlasJSON or BitmapFont. * * You shouldn't create an instance of a MultiFile directly, but should extend it with your own class, setting a custom type and processing methods. * * @class MultiFile * @memberof Phaser.Loader * @constructor * @since 3.7.0 * * @param {Phaser.Loader.LoaderPlugin} loader - The Loader that is going to load this File. * @param {string} type - The file type string for sorting within the Loader. * @param {string} key - The key of the file within the loader. * @param {Phaser.Loader.File[]} files - An array of Files that make-up this MultiFile. */ var MultiFile = new Class({ initialize: function MultiFile (loader, type, key, files) { var finalFiles = []; // Clean out any potential 'null' or 'undefined' file entries files.forEach(function (file) { if (file) { finalFiles.push(file); } }); /** * A reference to the Loader that is going to load this file. * * @name Phaser.Loader.MultiFile#loader * @type {Phaser.Loader.LoaderPlugin} * @since 3.7.0 */ this.loader = loader; /** * The file type string for sorting within the Loader. * * @name Phaser.Loader.MultiFile#type * @type {string} * @since 3.7.0 */ this.type = type; /** * Unique cache key (unique within its file type) * * @name Phaser.Loader.MultiFile#key * @type {string} * @since 3.7.0 */ this.key = key; var loadKey = this.key; if (loader.prefix && loader.prefix !== '') { this.key = loader.prefix + loadKey; } /** * The current index being used by multi-file loaders to avoid key clashes. * * @name Phaser.Loader.MultiFile#multiKeyIndex * @type {number} * @private * @since 3.20.0 */ this.multiKeyIndex = loader.multiKeyIndex++; /** * Array of files that make up this MultiFile. * * @name Phaser.Loader.MultiFile#files * @type {Phaser.Loader.File[]} * @since 3.7.0 */ this.files = finalFiles; /** * The current state of the file. One of the FILE_CONST values. * * @name Phaser.Loader.MultiFile#state * @type {number} * @since 3.60.0 */ this.state = CONST.FILE_PENDING; /** * The completion status of this MultiFile. * * @name Phaser.Loader.MultiFile#complete * @type {boolean} * @default false * @since 3.7.0 */ this.complete = false; /** * The number of files to load. * * @name Phaser.Loader.MultiFile#pending * @type {number} * @since 3.7.0 */ this.pending = finalFiles.length; /** * The number of files that failed to load. * * @name Phaser.Loader.MultiFile#failed * @type {number} * @default 0 * @since 3.7.0 */ this.failed = 0; /** * A storage container for transient data that the loading files need. * * @name Phaser.Loader.MultiFile#config * @type {any} * @since 3.7.0 */ this.config = {}; /** * A reference to the Loaders baseURL at the time this MultiFile was created. * Used to populate child-files. * * @name Phaser.Loader.MultiFile#baseURL * @type {string} * @since 3.20.0 */ this.baseURL = loader.baseURL; /** * A reference to the Loaders path at the time this MultiFile was created. * Used to populate child-files. * * @name Phaser.Loader.MultiFile#path * @type {string} * @since 3.20.0 */ this.path = loader.path; /** * A reference to the Loaders prefix at the time this MultiFile was created. * Used to populate child-files. * * @name Phaser.Loader.MultiFile#prefix * @type {string} * @since 3.20.0 */ this.prefix = loader.prefix; // Link the files for (var i = 0; i < finalFiles.length; i++) { finalFiles[i].multiFile = this; } }, /** * Checks if this MultiFile is ready to process its children or not. * * @method Phaser.Loader.MultiFile#isReadyToProcess * @since 3.7.0 * * @return {boolean} `true` if all children of this MultiFile have loaded, otherwise `false`. */ isReadyToProcess: function () { return (this.pending === 0 && this.failed === 0 && !this.complete); }, /** * Adds another child to this MultiFile, increases the pending count and resets the completion status. * * @method Phaser.Loader.MultiFile#addToMultiFile * @since 3.7.0 * * @param {Phaser.Loader.File} files - The File to add to this MultiFile. * * @return {Phaser.Loader.MultiFile} This MultiFile instance. */ addToMultiFile: function (file) { this.files.push(file); file.multiFile = this; this.pending++; this.complete = false; return this; }, /** * Called by each File when it finishes loading. * * @method Phaser.Loader.MultiFile#onFileComplete * @since 3.7.0 * * @param {Phaser.Loader.File} file - The File that has completed processing. */ onFileComplete: function (file) { var index = this.files.indexOf(file); if (index !== -1) { this.pending--; } }, /** * Called by each File that fails to load. * * @method Phaser.Loader.MultiFile#onFileFailed * @since 3.7.0 * * @param {Phaser.Loader.File} file - The File that has failed to load. */ onFileFailed: function (file) { var index = this.files.indexOf(file); if (index !== -1) { this.failed++; // eslint-disable-next-line no-console console.error('File failed: %s "%s" (via %s "%s")', this.type, this.key, file.type, file.key); } }, /** * Called once all children of this multi file have been added to their caches and is now * ready for deletion from the Loader. * * It will emit a `filecomplete` event from the LoaderPlugin. * * @method Phaser.Loader.MultiFile#pendingDestroy * @fires Phaser.Loader.Events#FILE_COMPLETE * @fires Phaser.Loader.Events#FILE_KEY_COMPLETE * @since 3.60.0 */ pendingDestroy: function () { if (this.state === CONST.FILE_PENDING_DESTROY) { return; } var key = this.key; var type = this.type; this.loader.emit(Events.FILE_COMPLETE, key, type); this.loader.emit(Events.FILE_KEY_COMPLETE + type + '-' + key, key, type); this.loader.flagForRemoval(this); for (var i = 0; i < this.files.length; i++) { this.files[i].pendingDestroy(); } this.state = CONST.FILE_PENDING_DESTROY; }, /** * Destroy this Multi File and any references it holds. * * @method Phaser.Loader.MultiFile#destroy * @since 3.60.0 */ destroy: function () { this.loader = null; this.files = null; this.config = null; } }); module.exports = MultiFile;