phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
64 lines (55 loc) • 1.6 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var types = {};
/**
* @namespace Phaser.Loader.FileTypesManager
*/
var FileTypesManager = {
/**
* Static method called when a LoaderPlugin is created.
*
* Loops through the local types object and injects all of them as
* properties into the LoaderPlugin instance.
*
* @method Phaser.Loader.FileTypesManager.install
* @since 3.0.0
*
* @param {Phaser.Loader.LoaderPlugin} loader - The LoaderPlugin to install the types into.
*/
install: function (loader)
{
for (var key in types)
{
loader[key] = types[key];
}
},
/**
* Static method called directly by the File Types.
*
* The key is a reference to the function used to load the files via the Loader, i.e. `image`.
*
* @method Phaser.Loader.FileTypesManager.register
* @since 3.0.0
*
* @param {string} key - The key that will be used as the method name in the LoaderPlugin.
* @param {function} factoryFunction - The function that will be called when LoaderPlugin.key is invoked.
*/
register: function (key, factoryFunction)
{
types[key] = factoryFunction;
},
/**
* Removed all associated file types.
*
* @method Phaser.Loader.FileTypesManager.destroy
* @since 3.0.0
*/
destroy: function ()
{
types = {};
}
};
module.exports = FileTypesManager;