phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
37 lines (33 loc) • 1.05 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The justUp value allows you to test if this Key has just been released or not.
*
* When you check this value it will return `true` if the Key is up, otherwise `false`.
*
* You can only call JustUp once per key release. It will only return `true` once, until the Key is pressed down and released again.
* This allows you to use it in situations where you want to check if this key is up without using an event, such as in a core game loop.
*
* @function Phaser.Input.Keyboard.JustUp
* @since 3.0.0
*
* @param {Phaser.Input.Keyboard.Key} key - The Key to check to see if it's just up or not.
*
* @return {boolean} `true` if the Key was just released, otherwise `false`.
*/
var JustUp = function (key)
{
if (key._justUp)
{
key._justUp = false;
return true;
}
else
{
return false;
}
};
module.exports = JustUp;