phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Key Up Event.
*
* This event is dispatched by the Keyboard Plugin when any key on the keyboard is released.
*
* Unlike the `ANY_KEY_UP` event, this one has a special dynamic event name. For example, to listen for the `A` key being released
* use the following from within a Scene: `this.input.keyboard.on('keyup-A', listener)`. You can replace the `-A` part of the event
* name with any valid [Key Code string]{@link Phaser.Input.Keyboard.KeyCodes}. For example, this will listen for the space bar:
* `this.input.keyboard.on('keyup-SPACE', listener)`.
*
* You can also create a generic 'global' listener. See [Keyboard.Events.ANY_KEY_UP]{@linkcode Phaser.Input.Keyboard.Events#event:ANY_KEY_UP} for details.
*
* Finally, you can create Key objects, which you can also listen for events from. See [Keyboard.Events.UP]{@linkcode Phaser.Input.Keyboard.Events#event:UP} for details.
*
* @event Phaser.Input.Keyboard.Events#KEY_UP
* @type {string}
* @since 3.0.0
*
* @param {KeyboardEvent} event - The native DOM Keyboard Event. You can inspect this to learn more about the key that was released, any modifiers, etc.
*/
module.exports = 'keyup-';