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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Key Up Event. * * This event is dispatched by the Keyboard Plugin when any key on the keyboard is released. * * Unlike the `ANY_KEY_UP` event, this one has a special dynamic event name. For example, to listen for the `A` key being released * use the following from within a Scene: `this.input.keyboard.on('keyup-A', listener)`. You can replace the `-A` part of the event * name with any valid [Key Code string]{@link Phaser.Input.Keyboard.KeyCodes}. For example, this will listen for the space bar: * `this.input.keyboard.on('keyup-SPACE', listener)`. * * You can also create a generic 'global' listener. See [Keyboard.Events.ANY_KEY_UP]{@linkcode Phaser.Input.Keyboard.Events#event:ANY_KEY_UP} for details. * * Finally, you can create Key objects, which you can also listen for events from. See [Keyboard.Events.UP]{@linkcode Phaser.Input.Keyboard.Events#event:UP} for details. * * @event Phaser.Input.Keyboard.Events#KEY_UP * @type {string} * @since 3.0.0 * * @param {KeyboardEvent} event - The native DOM Keyboard Event. You can inspect this to learn more about the key that was released, any modifiers, etc. */ module.exports = 'keyup-';