UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

30 lines (28 loc) 997 B
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Key Down Event. * * This event is dispatched by a [Key]{@link Phaser.Input.Keyboard.Key} object when it is pressed. * * Listen for this event from the Key object instance directly: * * ```javascript * var spaceBar = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE); * * spaceBar.on('down', listener) * ``` * * You can also create a generic 'global' listener. See [Keyboard.Events.ANY_KEY_DOWN]{@linkcode Phaser.Input.Keyboard.Events#event:ANY_KEY_DOWN} for details. * * @event Phaser.Input.Keyboard.Events#DOWN * @type {string} * @since 3.0.0 * * @param {Phaser.Input.Keyboard.Key} key - The Key object that was pressed. * @param {KeyboardEvent} event - The native DOM Keyboard Event. You can inspect this to learn more about any modifiers, etc. */ module.exports = 'down';