phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Global Key Down Event.
*
* This event is dispatched by the Keyboard Plugin when any key on the keyboard is pressed down.
*
* Listen to this event from within a Scene using: `this.input.keyboard.on('keydown', listener)`.
*
* You can also listen for a specific key being pressed. See [Keyboard.Events.KEY_DOWN]{@linkcode Phaser.Input.Keyboard.Events#event:KEY_DOWN} for details.
*
* Finally, you can create Key objects, which you can also listen for events from. See [Keyboard.Events.DOWN]{@linkcode Phaser.Input.Keyboard.Events#event:DOWN} for details.
*
* _Note_: Many keyboards are unable to process certain combinations of keys due to hardware limitations known as ghosting.
* Read [this article on ghosting]{@link http://www.html5gamedevs.com/topic/4876-impossible-to-use-more-than-2-keyboard-input-buttons-at-the-same-time/} for details.
*
* Also, please be aware that some browser extensions can disable or override Phaser keyboard handling.
* For example, the Chrome extension vimium is known to disable Phaser from using the D key, while EverNote disables the backtick key.
* There are others. So, please check your extensions if you find you have specific keys that don't work.
*
* @event Phaser.Input.Keyboard.Events#ANY_KEY_DOWN
* @type {string}
* @since 3.0.0
*
* @param {KeyboardEvent} event - The native DOM Keyboard Event. You can inspect this to learn more about the key that was pressed, any modifiers, etc.
*/
module.exports = 'keydown';