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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Used internally by the KeyCombo class. * Return `true` if it reached the end of the combo, `false` if not. * * @function Phaser.Input.Keyboard.AdvanceKeyCombo * @private * @since 3.0.0 * * @param {KeyboardEvent} event - The native Keyboard Event. * @param {Phaser.Input.Keyboard.KeyCombo} combo - The KeyCombo object to advance. * * @return {boolean} `true` if it reached the end of the combo, `false` if not. */ var AdvanceKeyCombo = function (event, combo) { combo.timeLastMatched = event.timeStamp; combo.index++; if (combo.index === combo.size) { return true; } else { combo.current = combo.keyCodes[combo.index]; return false; } }; module.exports = AdvanceKeyCombo;