phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Gamepad Button Down Event.
*
* This event is dispatched by a Gamepad instance when a button has been pressed on it.
*
* Listen to this event from a Gamepad instance. Once way to get this is from the `pad1`, `pad2`, etc properties on the Gamepad Plugin:
* `this.input.gamepad.pad1.on('down', listener)`.
*
* Note that you will not receive any Gamepad button events until the browser considers the Gamepad as being 'connected'.
*
* You can also listen for a DOWN event from the Gamepad Plugin. See the [BUTTON_DOWN]{@linkcode Phaser.Input.Gamepad.Events#event:BUTTON_DOWN} event for details.
*
* @event Phaser.Input.Gamepad.Events#GAMEPAD_BUTTON_DOWN
* @type {string}
* @since 3.10.0
*
* @param {number} index - The index of the button that was pressed.
* @param {number} value - The value of the button at the time it was pressed. Between 0 and 1. Some Gamepads have pressure-sensitive buttons.
* @param {Phaser.Input.Gamepad.Button} button - A reference to the Button which was pressed.
*/
module.exports = 'down';