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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Gamepad Button Up Event. * * This event is dispatched by the Gamepad Plugin when a button has been released on any active Gamepad. * * Listen to this event from within a Scene using: `this.input.gamepad.on('up', listener)`. * * You can also listen for an UP event from a Gamepad instance. See the [GAMEPAD_BUTTON_UP]{@linkcode Phaser.Input.Gamepad.Events#event:GAMEPAD_BUTTON_UP} event for details. * * @event Phaser.Input.Gamepad.Events#BUTTON_UP * @type {string} * @since 3.10.0 * * @param {Phaser.Input.Gamepad} pad - A reference to the Gamepad on which the button was released. * @param {Phaser.Input.Gamepad.Button} button - A reference to the Button which was released. * @param {number} value - The value of the button at the time it was released. Between 0 and 1. Some Gamepads have pressure-sensitive buttons. */ module.exports = 'up';