phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
25 lines (23 loc) • 1.05 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Gamepad Button Up Event.
*
* This event is dispatched by the Gamepad Plugin when a button has been released on any active Gamepad.
*
* Listen to this event from within a Scene using: `this.input.gamepad.on('up', listener)`.
*
* You can also listen for an UP event from a Gamepad instance. See the [GAMEPAD_BUTTON_UP]{@linkcode Phaser.Input.Gamepad.Events#event:GAMEPAD_BUTTON_UP} event for details.
*
* @event Phaser.Input.Gamepad.Events#BUTTON_UP
* @type {string}
* @since 3.10.0
*
* @param {Phaser.Input.Gamepad} pad - A reference to the Gamepad on which the button was released.
* @param {Phaser.Input.Gamepad.Button} button - A reference to the Button which was released.
* @param {number} value - The value of the button at the time it was released. Between 0 and 1. Some Gamepads have pressure-sensitive buttons.
*/
module.exports = 'up';