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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Pointer Over Input Event. * * This event is dispatched by the Input Plugin belonging to a Scene if a pointer moves over any interactive Game Object. * * Listen to this event from within a Scene using: `this.input.on('pointerover', listener)`. * * The event hierarchy is as follows: * * 1. [GAMEOBJECT_POINTER_OVER]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_POINTER_OVER} * 2. [GAMEOBJECT_OVER]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_OVER} * 3. [POINTER_OVER]{@linkcode Phaser.Input.Events#event:POINTER_OVER} * * With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop * the propagation of this event. * * @event Phaser.Input.Events#POINTER_OVER * @type {string} * @since 3.0.0 * * @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event. * @param {Phaser.GameObjects.GameObject[]} justOver - An array containing all interactive Game Objects that the pointer moved over when the event was created. */ module.exports = 'pointerover';