phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Pointer Over Input Event.
*
* This event is dispatched by the Input Plugin belonging to a Scene if a pointer moves over any interactive Game Object.
*
* Listen to this event from within a Scene using: `this.input.on('pointerover', listener)`.
*
* The event hierarchy is as follows:
*
* 1. [GAMEOBJECT_POINTER_OVER]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_POINTER_OVER}
* 2. [GAMEOBJECT_OVER]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_OVER}
* 3. [POINTER_OVER]{@linkcode Phaser.Input.Events#event:POINTER_OVER}
*
* With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop
* the propagation of this event.
*
* @event Phaser.Input.Events#POINTER_OVER
* @type {string}
* @since 3.0.0
*
* @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event.
* @param {Phaser.GameObjects.GameObject[]} justOver - An array containing all interactive Game Objects that the pointer moved over when the event was created.
*/
module.exports = 'pointerover';