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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Pointer Drag Over Input Event. * * This event is dispatched by the Input Plugin belonging to a Scene if a pointer drags a Game Object over a Drag Target. * * When the Game Object first enters the drag target it will emit a `dragenter` event. If it then moves while within * the drag target, it will emit this event instead. * * Listen to this event from within a Scene using: `this.input.on('dragover', listener)`. * * A Pointer can only drag a single Game Object at once. * * To listen for this event from a _specific_ Game Object, use the [GAMEOBJECT_DRAG_OVER]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_DRAG_OVER} event instead. * * @event Phaser.Input.Events#DRAG_OVER * @type {string} * @since 3.0.0 * * @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event. * @param {Phaser.GameObjects.GameObject} gameObject - The interactive Game Object that this pointer is dragging. * @param {Phaser.GameObjects.GameObject} target - The drag target that this pointer has moved over. */ module.exports = 'dragover';