phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Point = require('../point/Point');
/**
* Returns a random Point from within the area of the given Triangle.
*
* @function Phaser.Geom.Triangle.Random
* @since 3.0.0
*
* @generic {Phaser.Geom.Point} O - [out,$return]
*
* @param {Phaser.Geom.Triangle} triangle - The Triangle to get a random point from.
* @param {Phaser.Geom.Point} [out] - The Point object to store the position in. If not given, a new Point instance is created.
*
* @return {Phaser.Geom.Point} A Point object holding the coordinates of a random position within the Triangle.
*/
var Random = function (triangle, out)
{
if (out === undefined) { out = new Point(); }
// Basis vectors
var ux = triangle.x2 - triangle.x1;
var uy = triangle.y2 - triangle.y1;
var vx = triangle.x3 - triangle.x1;
var vy = triangle.y3 - triangle.y1;
// Random point within the unit square
var r = Math.random();
var s = Math.random();
// Point outside the triangle? Remap it.
if (r + s >= 1)
{
r = 1 - r;
s = 1 - s;
}
out.x = triangle.x1 + ((ux * r) + (vx * s));
out.y = triangle.y1 + ((uy * r) + (vy * s));
return out;
};
module.exports = Random;