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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Point = require('../point/Point'); // The three medians (the lines drawn from the vertices to the bisectors of the opposite sides) // meet in the centroid or center of mass (center of gravity). // The centroid divides each median in a ratio of 2:1 /** * Calculates the position of a Triangle's centroid, which is also its center of mass (center of gravity). * * The centroid is the point in a Triangle at which its three medians (the lines drawn from the vertices to the bisectors of the opposite sides) meet. It divides each one in a 2:1 ratio. * * @function Phaser.Geom.Triangle.Centroid * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [out,$return] * * @param {Phaser.Geom.Triangle} triangle - The Triangle to use. * @param {(Phaser.Geom.Point|object)} [out] - An object to store the coordinates in. * * @return {(Phaser.Geom.Point|object)} The `out` object with modified `x` and `y` properties, or a new Point if none was provided. */ var Centroid = function (triangle, out) { if (out === undefined) { out = new Point(); } out.x = (triangle.x1 + triangle.x2 + triangle.x3) / 3; out.y = (triangle.y1 + triangle.y2 + triangle.y3) / 3; return out; }; module.exports = Centroid;