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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Triangle = require('./Triangle'); // Builds a right triangle, with one 90 degree angle and two acute angles // The x/y is the coordinate of the 90 degree angle (and will map to x1/y1 in the resulting Triangle) // w/h can be positive or negative and represent the length of each side /** * Builds a right triangle, i.e. one which has a 90-degree angle and two acute angles. * * @function Phaser.Geom.Triangle.BuildRight * @since 3.0.0 * * @param {number} x - The X coordinate of the right angle, which will also be the first X coordinate of the constructed Triangle. * @param {number} y - The Y coordinate of the right angle, which will also be the first Y coordinate of the constructed Triangle. * @param {number} width - The length of the side which is to the left or to the right of the right angle. * @param {number} height - The length of the side which is above or below the right angle. * * @return {Phaser.Geom.Triangle} The constructed right Triangle. */ var BuildRight = function (x, y, width, height) { if (height === undefined) { height = width; } // 90 degree angle var x1 = x; var y1 = y; var x2 = x; var y2 = y - height; var x3 = x + width; var y3 = y; return new Triangle(x1, y1, x2, y2, x3, y3); }; module.exports = BuildRight;