UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

37 lines (31 loc) 1.25 kB
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Rectangle = require('./Rectangle'); /** * Creates a new Rectangle or repositions and/or resizes an existing Rectangle so that it encompasses the two given Rectangles, i.e. calculates their union. * * @function Phaser.Geom.Rectangle.Union * @since 3.0.0 * * @generic {Phaser.Geom.Rectangle} O - [out,$return] * * @param {Phaser.Geom.Rectangle} rectA - The first Rectangle to use. * @param {Phaser.Geom.Rectangle} rectB - The second Rectangle to use. * @param {Phaser.Geom.Rectangle} [out] - The Rectangle to store the union in. * * @return {Phaser.Geom.Rectangle} The modified `out` Rectangle, or a new Rectangle if none was provided. */ var Union = function (rectA, rectB, out) { if (out === undefined) { out = new Rectangle(); } // Cache vars so we can use one of the input rects as the output rect var x = Math.min(rectA.x, rectB.x); var y = Math.min(rectA.y, rectB.y); var w = Math.max(rectA.right, rectB.right) - x; var h = Math.max(rectA.bottom, rectB.bottom) - y; return out.setTo(x, y, w, h); }; module.exports = Union;