phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Rectangle = require('./Rectangle');
/**
* Creates a new Rectangle or repositions and/or resizes an existing Rectangle so that it encompasses the two given Rectangles, i.e. calculates their union.
*
* @function Phaser.Geom.Rectangle.Union
* @since 3.0.0
*
* @generic {Phaser.Geom.Rectangle} O - [out,$return]
*
* @param {Phaser.Geom.Rectangle} rectA - The first Rectangle to use.
* @param {Phaser.Geom.Rectangle} rectB - The second Rectangle to use.
* @param {Phaser.Geom.Rectangle} [out] - The Rectangle to store the union in.
*
* @return {Phaser.Geom.Rectangle} The modified `out` Rectangle, or a new Rectangle if none was provided.
*/
var Union = function (rectA, rectB, out)
{
if (out === undefined) { out = new Rectangle(); }
// Cache vars so we can use one of the input rects as the output rect
var x = Math.min(rectA.x, rectB.x);
var y = Math.min(rectA.y, rectB.y);
var w = Math.max(rectA.right, rectB.right) - x;
var h = Math.max(rectA.bottom, rectB.bottom) - y;
return out.setTo(x, y, w, h);
};
module.exports = Union;