phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Merges the source rectangle into the target rectangle and returns the target.
* Neither rectangle should have a negative width or height.
*
* @function Phaser.Geom.Rectangle.MergeRect
* @since 3.0.0
*
* @generic {Phaser.Geom.Rectangle} O - [target,$return]
*
* @param {Phaser.Geom.Rectangle} target - Target rectangle. Will be modified to include source rectangle.
* @param {Phaser.Geom.Rectangle} source - Rectangle that will be merged into target rectangle.
*
* @return {Phaser.Geom.Rectangle} Modified target rectangle that contains source rectangle.
*/
var MergeRect = function (target, source)
{
var minX = Math.min(target.x, source.x);
var maxX = Math.max(target.right, source.right);
target.x = minX;
target.width = maxX - minX;
var minY = Math.min(target.y, source.y);
var maxY = Math.max(target.bottom, source.bottom);
target.y = minY;
target.height = maxY - minY;
return target;
};
module.exports = MergeRect;