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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Merges the source rectangle into the target rectangle and returns the target. * Neither rectangle should have a negative width or height. * * @function Phaser.Geom.Rectangle.MergeRect * @since 3.0.0 * * @generic {Phaser.Geom.Rectangle} O - [target,$return] * * @param {Phaser.Geom.Rectangle} target - Target rectangle. Will be modified to include source rectangle. * @param {Phaser.Geom.Rectangle} source - Rectangle that will be merged into target rectangle. * * @return {Phaser.Geom.Rectangle} Modified target rectangle that contains source rectangle. */ var MergeRect = function (target, source) { var minX = Math.min(target.x, source.x); var maxX = Math.max(target.right, source.right); target.x = minX; target.width = maxX - minX; var minY = Math.min(target.y, source.y); var maxY = Math.max(target.bottom, source.bottom); target.y = minY; target.height = maxY - minY; return target; }; module.exports = MergeRect;