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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Merges a Rectangle with a list of points by repositioning and/or resizing it such that all points are located on or within its bounds. * * @function Phaser.Geom.Rectangle.MergePoints * @since 3.0.0 * * @generic {Phaser.Geom.Rectangle} O - [target,$return] * * @param {Phaser.Geom.Rectangle} target - The Rectangle which should be merged. * @param {Phaser.Geom.Point[]} points - An array of Points (or any object with public `x` and `y` properties) which should be merged with the Rectangle. * * @return {Phaser.Geom.Rectangle} The modified Rectangle. */ var MergePoints = function (target, points) { var minX = target.x; var maxX = target.right; var minY = target.y; var maxY = target.bottom; for (var i = 0; i < points.length; i++) { minX = Math.min(minX, points[i].x); maxX = Math.max(maxX, points[i].x); minY = Math.min(minY, points[i].y); maxY = Math.max(maxY, points[i].y); } target.x = minX; target.y = minY; target.width = maxX - minX; target.height = maxY - minY; return target; }; module.exports = MergePoints;