phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
44 lines (38 loc) • 1.3 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Merges a Rectangle with a list of points by repositioning and/or resizing it such that all points are located on or within its bounds.
*
* @function Phaser.Geom.Rectangle.MergePoints
* @since 3.0.0
*
* @generic {Phaser.Geom.Rectangle} O - [target,$return]
*
* @param {Phaser.Geom.Rectangle} target - The Rectangle which should be merged.
* @param {Phaser.Geom.Point[]} points - An array of Points (or any object with public `x` and `y` properties) which should be merged with the Rectangle.
*
* @return {Phaser.Geom.Rectangle} The modified Rectangle.
*/
var MergePoints = function (target, points)
{
var minX = target.x;
var maxX = target.right;
var minY = target.y;
var maxY = target.bottom;
for (var i = 0; i < points.length; i++)
{
minX = Math.min(minX, points[i].x);
maxX = Math.max(maxX, points[i].x);
minY = Math.min(minY, points[i].y);
maxY = Math.max(maxY, points[i].y);
}
target.x = minX;
target.y = minY;
target.width = maxX - minX;
target.height = maxY - minY;
return target;
};
module.exports = MergePoints;