phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Rectangle = require('./Rectangle');
var Intersects = require('../intersects/RectangleToRectangle');
/**
* Takes two Rectangles and first checks to see if they intersect.
* If they intersect it will return the area of intersection in the `out` Rectangle.
* If they do not intersect, the `out` Rectangle will have a width and height of zero.
*
* @function Phaser.Geom.Rectangle.Intersection
* @since 3.11.0
*
* @generic {Phaser.Geom.Rectangle} O - [rect,$return]
*
* @param {Phaser.Geom.Rectangle} rectA - The first Rectangle to get the intersection from.
* @param {Phaser.Geom.Rectangle} rectB - The second Rectangle to get the intersection from.
* @param {Phaser.Geom.Rectangle} [out] - A Rectangle to store the intersection results in.
*
* @return {Phaser.Geom.Rectangle} The intersection result. If the width and height are zero, no intersection occurred.
*/
var Intersection = function (rectA, rectB, out)
{
if (out === undefined) { out = new Rectangle(); }
if (Intersects(rectA, rectB))
{
out.x = Math.max(rectA.x, rectB.x);
out.y = Math.max(rectA.y, rectB.y);
out.width = Math.min(rectA.right, rectB.right) - out.x;
out.height = Math.min(rectA.bottom, rectB.bottom) - out.y;
}
else
{
out.setEmpty();
}
return out;
};
module.exports = Intersection;