phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Rectangle = require('./Rectangle');
var MATH_CONST = require('../../math/const');
/**
* Constructs new Rectangle or repositions and resizes an existing Rectangle so that all of the given points are on or within its bounds.
*
* The `points` parameter is an array of Point-like objects:
*
* ```js
* const points = [
* [100, 200],
* [200, 400],
* { x: 30, y: 60 }
* ]
* ```
*
* @function Phaser.Geom.Rectangle.FromPoints
* @since 3.0.0
*
* @generic {Phaser.Geom.Rectangle} O - [out,$return]
*
* @param {array} points - An array of points (either arrays with two elements corresponding to the X and Y coordinate or an object with public `x` and `y` properties) which should be surrounded by the Rectangle.
* @param {Phaser.Geom.Rectangle} [out] - Optional Rectangle to adjust.
*
* @return {Phaser.Geom.Rectangle} The adjusted `out` Rectangle, or a new Rectangle if none was provided.
*/
var FromPoints = function (points, out)
{
if (out === undefined) { out = new Rectangle(); }
if (points.length === 0)
{
return out;
}
var minX = Number.MAX_VALUE;
var minY = Number.MAX_VALUE;
var maxX = MATH_CONST.MIN_SAFE_INTEGER;
var maxY = MATH_CONST.MIN_SAFE_INTEGER;
var p;
var px;
var py;
for (var i = 0; i < points.length; i++)
{
p = points[i];
if (Array.isArray(p))
{
px = p[0];
py = p[1];
}
else
{
px = p.x;
py = p.y;
}
minX = Math.min(minX, px);
minY = Math.min(minY, py);
maxX = Math.max(maxX, px);
maxY = Math.max(maxY, py);
}
out.x = minX;
out.y = minY;
out.width = maxX - minX;
out.height = maxY - minY;
return out;
};
module.exports = FromPoints;