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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ // Export the points as an array of flat numbers, following the sequence [ x,y, x,y, x,y ] /** * Stores all of the points of a Polygon into a flat array of numbers following the sequence [ x,y, x,y, x,y ], * i.e. each point of the Polygon, in the order it's defined, corresponds to two elements of the resultant * array for the point's X and Y coordinate. * * @function Phaser.Geom.Polygon.GetNumberArray * @since 3.0.0 * * @generic {number[]} O - [output,$return] * * @param {Phaser.Geom.Polygon} polygon - The Polygon whose points to export. * @param {(array|number[])} [output] - An array to which the points' coordinates should be appended. * * @return {(array|number[])} The modified `output` array, or a new array if none was given. */ var GetNumberArray = function (polygon, output) { if (output === undefined) { output = []; } for (var i = 0; i < polygon.points.length; i++) { output.push(polygon.points[i].x); output.push(polygon.points[i].y); } return output; }; module.exports = GetNumberArray;