phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
51 lines (42 loc) • 1.38 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Rectangle = require('../rectangle/Rectangle');
/**
* Calculates the bounding AABB rectangle of a polygon.
*
* @function Phaser.Geom.Polygon.GetAABB
* @since 3.0.0
*
* @generic {Phaser.Geom.Rectangle} O - [out,$return]
*
* @param {Phaser.Geom.Polygon} polygon - The polygon that should be calculated.
* @param {(Phaser.Geom.Rectangle|object)} [out] - The rectangle or object that has x, y, width, and height properties to store the result. Optional.
*
* @return {(Phaser.Geom.Rectangle|object)} The resulting rectangle or object that is passed in with position and dimensions of the polygon's AABB.
*/
var GetAABB = function (polygon, out)
{
if (out === undefined) { out = new Rectangle(); }
var minX = Infinity;
var minY = Infinity;
var maxX = -minX;
var maxY = -minY;
var p;
for (var i = 0; i < polygon.points.length; i++)
{
p = polygon.points[i];
minX = Math.min(minX, p.x);
minY = Math.min(minY, p.y);
maxX = Math.max(maxX, p.x);
maxY = Math.max(maxY, p.y);
}
out.x = minX;
out.y = minY;
out.width = maxX - minX;
out.height = maxY - minY;
return out;
};
module.exports = GetAABB;