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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GetMagnitude = require('./GetMagnitude'); /** * Changes the magnitude (length) of a two-dimensional vector without changing its direction. * * @function Phaser.Geom.Point.SetMagnitude * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [point,$return] * * @param {Phaser.Geom.Point} point - The Point to treat as the end point of the vector. * @param {number} magnitude - The new magnitude of the vector. * * @return {Phaser.Geom.Point} The modified Point. */ var SetMagnitude = function (point, magnitude) { if (point.x !== 0 || point.y !== 0) { var m = GetMagnitude(point); point.x /= m; point.y /= m; } point.x *= magnitude; point.y *= magnitude; return point; }; module.exports = SetMagnitude;