phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
39 lines (32 loc) • 943 B
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetMagnitude = require('./GetMagnitude');
/**
* Changes the magnitude (length) of a two-dimensional vector without changing its direction.
*
* @function Phaser.Geom.Point.SetMagnitude
* @since 3.0.0
*
* @generic {Phaser.Geom.Point} O - [point,$return]
*
* @param {Phaser.Geom.Point} point - The Point to treat as the end point of the vector.
* @param {number} magnitude - The new magnitude of the vector.
*
* @return {Phaser.Geom.Point} The modified Point.
*/
var SetMagnitude = function (point, magnitude)
{
if (point.x !== 0 || point.y !== 0)
{
var m = GetMagnitude(point);
point.x /= m;
point.y /= m;
}
point.x *= magnitude;
point.y *= magnitude;
return point;
};
module.exports = SetMagnitude;