phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Point = require('./Point');
var GetMagnitudeSq = require('./GetMagnitudeSq');
/**
* Calculates the vector projection of `pointA` onto the nonzero `pointB`. This is the
* orthogonal projection of `pointA` onto a straight line parallel to `pointB`.
*
* @function Phaser.Geom.Point.Project
* @since 3.0.0
*
* @generic {Phaser.Geom.Point} O - [out,$return]
*
* @param {Phaser.Geom.Point} pointA - Point A, to be projected onto Point B.
* @param {Phaser.Geom.Point} pointB - Point B, to have Point A projected upon it.
* @param {Phaser.Geom.Point} [out] - The Point object to store the position in. If not given, a new Point instance is created.
*
* @return {Phaser.Geom.Point} A Point object holding the coordinates of the vector projection of `pointA` onto `pointB`.
*/
var Project = function (pointA, pointB, out)
{
if (out === undefined) { out = new Point(); }
var dot = ((pointA.x * pointB.x) + (pointA.y * pointB.y));
var amt = dot / GetMagnitudeSq(pointB);
if (amt !== 0)
{
out.x = amt * pointB.x;
out.y = amt * pointB.y;
}
return out;
};
module.exports = Project;