phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Point = require('./Point');
/**
* Get the centroid or geometric center of a plane figure (the arithmetic mean position of all the points in the figure).
* Informally, it is the point at which a cutout of the shape could be perfectly balanced on the tip of a pin.
*
* @function Phaser.Geom.Point.GetCentroid
* @since 3.0.0
*
* @generic {Phaser.Geom.Point} O - [out,$return]
*
* @param {Phaser.Types.Math.Vector2Like[]} points - An array of Vector2Like objects to get the geometric center of.
* @param {Phaser.Geom.Point} [out] - A Point object to store the output coordinates in. If not given, a new Point instance is created.
*
* @return {Phaser.Geom.Point} A Point object representing the geometric center of the given points.
*/
var GetCentroid = function (points, out)
{
if (out === undefined) { out = new Point(); }
if (!Array.isArray(points))
{
throw new Error('GetCentroid points argument must be an array');
}
var len = points.length;
if (len < 1)
{
throw new Error('GetCentroid points array must not be empty');
}
else if (len === 1)
{
out.x = points[0].x;
out.y = points[0].y;
}
else
{
for (var i = 0; i < len; i++)
{
out.x += points[i].x;
out.y += points[i].y;
}
out.x /= len;
out.y /= len;
}
return out;
};
module.exports = GetCentroid;