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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var MATH_CONST = require('../../math/const'); var Angle = require('./Angle'); var Point = require('../point/Point'); /** * Calculate the normal of the given line. * * The normal of a line is a vector that points perpendicular from it. * * @function Phaser.Geom.Line.GetNormal * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [out,$return] * * @param {Phaser.Geom.Line} line - The line to calculate the normal of. * @param {(Phaser.Geom.Point|object)} [out] - An optional point object to store the normal in. * * @return {(Phaser.Geom.Point|object)} The normal of the Line. */ var GetNormal = function (line, out) { if (out === undefined) { out = new Point(); } var a = Angle(line) - MATH_CONST.TAU; out.x = Math.cos(a); out.y = Math.sin(a); return out; }; module.exports = GetNormal;