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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var LineToLine = require('./LineToLine'); /** * Checks if a Triangle and a Line intersect. * * The Line intersects the Triangle if it starts inside of it, ends inside of it, or crosses any of the Triangle's sides. Thus, the Triangle is considered "solid". * * @function Phaser.Geom.Intersects.TriangleToLine * @since 3.0.0 * * @param {Phaser.Geom.Triangle} triangle - The Triangle to check with. * @param {Phaser.Geom.Line} line - The Line to check with. * * @return {boolean} `true` if the Triangle and the Line intersect, otherwise `false`. */ var TriangleToLine = function (triangle, line) { // If the Triangle contains either the start or end point of the line, it intersects if (triangle.contains(line.x1, line.y1) || triangle.contains(line.x2, line.y2)) { return true; } // Now check the line against each line of the Triangle if (LineToLine(triangle.getLineA(), line)) { return true; } if (LineToLine(triangle.getLineB(), line)) { return true; } if (LineToLine(triangle.getLineC(), line)) { return true; } return false; }; module.exports = TriangleToLine;