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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Checks if two Rectangles intersect. * * A Rectangle intersects another Rectangle if any part of its bounds is within the other Rectangle's bounds. * As such, the two Rectangles are considered "solid". * A Rectangle with no width or no height will never intersect another Rectangle. * * @function Phaser.Geom.Intersects.RectangleToRectangle * @since 3.0.0 * * @param {Phaser.Geom.Rectangle} rectA - The first Rectangle to check for intersection. * @param {Phaser.Geom.Rectangle} rectB - The second Rectangle to check for intersection. * * @return {boolean} `true` if the two Rectangles intersect, otherwise `false`. */ var RectangleToRectangle = function (rectA, rectB) { if (rectA.width <= 0 || rectA.height <= 0 || rectB.width <= 0 || rectB.height <= 0) { return false; } return !(rectA.right < rectB.x || rectA.bottom < rectB.y || rectA.x > rectB.right || rectA.y > rectB.bottom); }; module.exports = RectangleToRectangle;