phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Florian Vazelle
* @author Geoffrey Glaive
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Point = require('../point/Point');
var TriangleToLine = require('./TriangleToLine');
var LineToLine = require('./LineToLine');
/**
* Checks if a Triangle and a Line intersect, and returns the intersection points as a Point object array.
*
* The Line intersects the Triangle if it starts inside of it, ends inside of it, or crosses any of the Triangle's sides. Thus, the Triangle is considered "solid".
*
* @function Phaser.Geom.Intersects.GetTriangleToLine
* @since 3.0.0
*
* @param {Phaser.Geom.Triangle} triangle - The Triangle to check with.
* @param {Phaser.Geom.Line} line - The Line to check with.
* @param {array} [out] - An optional array in which to store the points of intersection.
*
* @return {array} An array with the points of intersection if objects intersect, otherwise an empty array.
*/
var GetTriangleToLine = function (triangle, line, out)
{
if (out === undefined) { out = []; }
if (TriangleToLine(triangle, line))
{
var lineA = triangle.getLineA();
var lineB = triangle.getLineB();
var lineC = triangle.getLineC();
var output = [ new Point(), new Point(), new Point() ];
var result = [
LineToLine(lineA, line, output[0]),
LineToLine(lineB, line, output[1]),
LineToLine(lineC, line, output[2])
];
for (var i = 0; i < 3; i++)
{
if (result[i]) { out.push(output[i]); }
}
}
return out;
};
module.exports = GetTriangleToLine;