phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Florian Vazelle
* @author Geoffrey Glaive
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var RectangleToTriangle = require('./RectangleToTriangle');
var GetLineToRectangle = require('./GetLineToRectangle');
/**
* Checks for intersection between Rectangle shape and Triangle shape,
* and returns the intersection points as a Point object array.
*
* @function Phaser.Geom.Intersects.GetRectangleToTriangle
* @since 3.0.0
*
* @param {Phaser.Geom.Rectangle} rect - Rectangle object to test.
* @param {Phaser.Geom.Triangle} triangle - Triangle object to test.
* @param {array} [out] - An optional array in which to store the points of intersection.
*
* @return {array} An array with the points of intersection if objects intersect, otherwise an empty array.
*/
var GetRectangleToTriangle = function (rect, triangle, out)
{
if (out === undefined) { out = []; }
if (RectangleToTriangle(rect, triangle))
{
var lineA = triangle.getLineA();
var lineB = triangle.getLineB();
var lineC = triangle.getLineC();
GetLineToRectangle(lineA, rect, out);
GetLineToRectangle(lineB, rect, out);
GetLineToRectangle(lineC, rect, out);
}
return out;
};
module.exports = GetRectangleToTriangle;