phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
55 lines (46 loc) • 1.67 kB
JavaScript
/**
* @author Florian Vazelle
* @author Geoffrey Glaive
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Point = require('../point/Point');
var LineToLine = require('./LineToLine');
var LineToRectangle = require('./LineToRectangle');
/**
* Checks for intersection between the Line and a Rectangle shape,
* and returns the intersection points as a Point object array.
*
* @function Phaser.Geom.Intersects.GetLineToRectangle
* @since 3.0.0
*
* @param {Phaser.Geom.Line} line - The Line to check for intersection.
* @param {(Phaser.Geom.Rectangle|object)} rect - The Rectangle to check for intersection.
* @param {array} [out] - An optional array in which to store the points of intersection.
*
* @return {array} An array with the points of intersection if objects intersect, otherwise an empty array.
*/
var GetLineToRectangle = function (line, rect, out)
{
if (out === undefined) { out = []; }
if (LineToRectangle(line, rect))
{
var lineA = rect.getLineA();
var lineB = rect.getLineB();
var lineC = rect.getLineC();
var lineD = rect.getLineD();
var output = [ new Point(), new Point(), new Point(), new Point() ];
var result = [
LineToLine(lineA, line, output[0]),
LineToLine(lineB, line, output[1]),
LineToLine(lineC, line, output[2]),
LineToLine(lineD, line, output[3])
];
for (var i = 0; i < 4; i++)
{
if (result[i]) { out.push(output[i]); }
}
}
return out;
};
module.exports = GetLineToRectangle;